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Kirby 64 - The Crystal Shards a été l’unique jeu Nintendo 64 ayant Kirby pour personnage principal et le premier jeu de la série Kirby à être réalisé en 3D.
1964 r146 (Death-Droid)
Version non officielle de 1964, mise en ligne par Death2droid, permettant d'améliorer les performances de l'émulateur.


Voici la liste des améliorations :

* r146 : Fixing issue 99 This should also fix crashes with Glide64
* r145 : Extreme-G 2 needs the same hack as South Park Rally to prevent the background from covering the screen. brought ucodes into the correct order disabled Conker's ucode map
* r144 : 1964Video: Remove fast texture CRC generation, please post an issue if there is any regressions because of this change.
* r143 : re added DirectX9 version of the video plugin
* r142 : fixed issue 97 added menu fix cheats for ocarina of time to the cht file
* r141 : 1964Video: reverted some changes to the solution files because they caused gfx issues small ini update
* r140 : 1964Video: Improved LOD calculation by taking code from Glide64 (useful for Goldeneye). Fixed registry entry for the rsp plugin.
* r139 : Fix up a silly mistake of mine in Video.cpp where I ended up setting the ram size to low causing some games to not show properly. Fixes Issue 93 * r138 : fixed MHz not updating properly 1964Video.ini updated
* r137 : ini update fixes crashes with Diddy Kong Racing and random resets with South Park Counter Factor re added for some games, fixes issue 74 games tested, comments added took settings from the official ini 1964Video.ini: enabled jigsaw effect for Banjo-Kazooie
* r136 : rearranged the status bar display ROM internal name in window
* r135 : Fixed my last commit
* r134 : VI/s and FPS counter: -fixed build warnings -removed unneeded code (check for regressions) -fixed FPS counter (it hasn't displayed the correct value in some cases) About box: added more space
* r133 : more translation fixes...
* r132 : 1964: I spoke too soon about the translations being perfect, now they should be :) Hopefully XD
* r131 : 1964: Fix up translation completely this time, there should be no bugs at all. (Fingers crossed) I made some of the areas larger so the text fits a bit nicer. Added a French translation by The Siskoo
* r130 : Added German translation removed separators: fixes broken save state menu while using translations
* r129 : 1964Video: Very minor change to blender.cpp, please post if there is any improvement or regressions from this.
* r128 : 1964: Fix loading of languages up, please note this does require all the other languages to be fixed up now :\\, so if anyone can make a translation, please submit it as an issue and ill add it. It will be greatly appreciated. 1964Video ini: Fix up some issues with Conkers Bad Fur Day
* r127 : Quickly fix up some changes done by rapto46 fixes issue 81
* r126 : Implemented a switch which allows to display either FPS or VI/s refer to Issue 81
* r125 : Small minor changes based on ratop46's idea and changes Fixes issue 78 Fixes issue 79
* r124 : 1964: Fix up the missing counter factor box for rom options dialog Fixes issue 77
* r123 : 1964: Remove the last rom directory feature, a feature i really didn't think was necessary at all
* r122 : 1964: Just removing unneeded stuff...
* r121 : Quick build fix. Fixes issue 76
* r120 : 1964: quickly fix up a small mistake of mine
* r119 : 1964: Rewrite the way we previously had implemented the overclock, the counter factor stuff is still in the code, however the overclock function will override the counter factor and forcing it to a CF of 1.
* r118 : 1964Video: More code cleaning up, going to try and clean out the source code as much as I can before I start trying to fix things up, should make it easier on me and for others new to the code
* r117 : Re add the KailleraClient.dll to the repo
* r116 : 1964: Revert majority of the code back, keep some of the clean ups I have done, still needs a fair bit of work, also needs the 60fps control to be rewritten properly XD
* r115 : Fix xInput settings not being loaded thanks to meejvaj Fixes issue 71
* r114 : Replacing current 1964Video with a newer version Step Two: Add in the newer source code Note this source code is lacking features from the old one due to the fall back to use of DirectX8 since i have the lack of skill to fix the DX9 version. However, this version should run better and be more stable than the DX9 version, also to note this does re-add back in the Xbox code to help easier merger between Surreal64


Site officiel :
- http://code.google.com/p/emu-1964/


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