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Le jeu "StarFox Adventures" sorti sur Gamecube était à l’origine prévu sur Nintendo 64 sous le nom Dinosaur Planet.
Mupen64Plus v2.5 pour Windows (Richard42)
Mupen64Plus est un émulateur N64 cross-plateform (Windows, Linux, Mac) fonctionnant en lignes de commandes.

Il est donc recommandé de l'utiliser avec un Front-end tel que M64Py.


Le Pack contient 2 versions Windows :
- Version Standard (stable)
- Version New-Dynarec (plus rapide mais moins stable)

Voici les dernières améliorations :

Version 2.5 :
- All: Moved from BitBucket (Mercurial) to GitHub for source control. Added Travis CI integration for automated build regression testing.
- All: Added project files for Microsoft Visual Studio 2013
- All: Finished and perfected integration with SDL 2.0, and changed Makefiles to build against SDL 2.0 by default (Linux and OSX only)
- Audio: Add audioresource support for integration with Linux-based Nemo Mobile OS
- Core: Game-specific fixes: Banjo Tooie, Zelda Ocarina of Time, DK64, Hydro Thunder, others
- Core: Game-specific override for # of clock cycles per cpu instruction
- Core: Cheat fixes for WWF No Mercy, Bomberman Hero, Super Mario 64, and Pokemon Stadium (E)
- Core: New Dynarec: Speed improvements, accuracy fixes, build support for MSVC
- Core: Major R4300 CPU core refactoring in many subsystems to improve code organization
- Core: Rewrite speed limiter code to improve performance and audio synchronization
- Core: Support for building against OpenGL ES
- Core: Build system improvements for ARM / Raspberry Pi
- Input: New auto-config sections for: Wiimote Classic, Wii U Gamecube / Pro, MS SideWinder GamePad Pro, 17 others
- Input: Fall back to joystick settings for analog x/y when Mouse=True but pointer is un-grabbed
- Input: New feature: prevent mouse/trackpad auto-centering behavior by pressing left-Windows key
- RSP: Game-specific fixes: Bottom of the 9th, IndianaJones, BattleForNaboo, Conkers Bad Fur Day
- RSP: Support for MusyX microcodes
- RSP: Improve audio microcode identification
- RSP: Huge quantity of code cleanups and refactoring to improve organization
- RSP: Add support for additional audio commands: #16, POLEF, RESAMPLE_ZOH
- RSP: Multiple bugfixes in audio processing code
- Rice-Video: Game-specific hack-fix to show last heart and map arrows in Zelda OoT & MM
- Rice-Video: Graphics fixes for: Fog, RDP InsertMatrix command
- Rice-Video: Add config option to force polygon offset values (fixes artifacts on certains games / renderers)
- Rice-Video: Modernize OpenGL interfaces, remove code for supporting old opengl versions
- Rice-Video: Lots of code cleanup, removal of deprecated code, and simplifications
- Rice-Video: Fix for INI file loading under Windows
- Rice-Video: Bugfix: crash if RiceVideoLinux.ini not found
- Glide64mk2-Video: New feature: option to enable full-scene antialiasing
- Glide64mk2-Video: New feature: frameskip, to drop frames if game is going slow (optional)
- Glide64mk2-Video: Support loading of DAT files for hi-res texture
- Glide64mk2-Video: Allow user override of game-specific settings via mupen64plus.cfg
- Glide64mk2-Video: Add OpenGL ES support (2.0)
- Glide64mk2-Video: Add config option to force polygon offset values (fixes artifacts on certains games / renderers)
- Glide64mk2-Video: Win32: don't set gamma table because it breaks monitor calibration
- Glide64mk2-Video: Code cleanup to remove dead section of code
- Glide64mk2-Video: Bugfix: work around problem in OSD callback whereby core code doesn't re-activate shader
- Glide64mk2-Video: Bugfix: Resident Evil II hang
- Glide64mk2-Video: Bugfix: texture pack read failure on some 64-bit platforms
- Glide64mk2-Video: Bugfix: N64 ROM header analysis for PAL/NTSC detection

Version 2.0 :
- All: more supported platforms, including Visual Studio 2012, ARM, PPC, and MinGW
- All: experimental support for SDL 2.0 library
- Audio: more resampling quality options, and support for resampling with speexdsp library
- Core: fixes for various games (DK64, Zelda, Blast Corps)
- Core: add Ari64's new dynamic recompiler, with support for x86 and ARM architectures
- Core: improved PJ64 savestate loading, auto-detect savestate slot type
- Core/Video: support for resizing video window when in windowed mode
- Input: Re-write auto-configuration logic to have more user friendly behavior
- Input: New auto-configurations for 6 controllers
- RSP: Support for JPEG textures used in Pokemon Stadium Japan
- Rice-Video: improve hires texture loading support
- Rice-Video: Build option to support mobile devices by using OpenGL ES 2.0
- Glide64mk2-Video: brand new (for us) video plugin based on Gonetz's 10th anniversary release of Glide64


Site officiel :
- http://code.google.com/p/mupen64plus/

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       Dossiers / Tutos (39)

   Commencer dans l’Emulation Nintendo...

   Test de l'Ique Player 64 (Ique)

   Les émulateurs sur téléphone portab...

   Guide : Bomberman 64

   Changer les Textures de vos Roms N6...

   Le Stop'N'Swop

   Jouer en Réseau avec les Emulateurs...

   Les Jeux Nintendo 64 Abandonnés

   Utiliser les Codes Triches avec Pro...

   Historique de la Nintendo 64
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       Vidéo-Tests (14)

   International Superstar Soccer 2000

   Perfect Dark

   Legend of Zelda, The - Majoras Mask

   Legend of Zelda, The - Ocarina of T...

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   Diddy Kong Racing

   Extreme-G XG2
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   John Romeros Daikatana

   World Driver Championship

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   Conkers Bad Fur Day
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       Notices Scannées (149)

   Legend of Zelda, The - Ocarina of T...

   Star Wars Episode I - Battle for Na...

   Quake II

   Milos Astro Lanes

   Pilotwings 64

   007 - The World is Not Enough

   Ms Pac-Man - Maze Madness
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