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A l’origine, Quake devait être un jeu d’aventure ou un RPG, similaire à Legend of Zelda (Quake était le nom d’un personnage du jeu).
Mupen64Plus v2.5.9 (Richard42)
Mupen64Plus est un émulateur N64 cross-plateform (Windows, Linux, Mac) fonctionnant en lignes de commandes.

Il est donc recommandé de l'utiliser avec des Front-ends tels que M64Py ou Mupen64Plus-Qt.

L'émulateur permet l'utilisation de plugins externes pour l'affichage, le son et les contrôles.
Il est donc possible d'améliorer l'émulation des Roms en y ajoutant des Plugins.


Voici les dernières améliorations :

Version 2.5.9 :
- This is a Beta release of Mupen64Plus.
- Please help us by testing this software on your platform and reporting bugs to our IRC channel, or Google Group, or Emutalk Forum.
- There have been so many changes since the last release (in 2015), that we decided to make this BETA release and only accept pull requests for bug fixes during the next month or two.
- Then we will make a stable 2.6 release.

Version 2.5 :
- All: Moved from BitBucket (Mercurial) to GitHub for source control. Added Travis CI integration for automated build regression testing.
- All: Added project files for Microsoft Visual Studio 2013
- All: Finished and perfected integration with SDL 2.0, and changed Makefiles to build against SDL 2.0 by default (Linux and OSX only)
- Audio: Add audioresource support for integration with Linux-based Nemo Mobile OS
- Core: Game-specific fixes: Banjo Tooie, Zelda Ocarina of Time, DK64, Hydro Thunder, others
- Core: Game-specific override for # of clock cycles per cpu instruction
- Core: Cheat fixes for WWF No Mercy, Bomberman Hero, Super Mario 64, and Pokemon Stadium (E)
- Core: New Dynarec: Speed improvements, accuracy fixes, build support for MSVC
- Core: Major R4300 CPU core refactoring in many subsystems to improve code organization
- Core: Rewrite speed limiter code to improve performance and audio synchronization
- Core: Support for building against OpenGL ES
- Core: Build system improvements for ARM / Raspberry Pi
- Input: New auto-config sections for: Wiimote Classic, Wii U Gamecube / Pro, MS SideWinder GamePad Pro, 17 others
- Input: Fall back to joystick settings for analog x/y when Mouse=True but pointer is un-grabbed
- Input: New feature: prevent mouse/trackpad auto-centering behavior by pressing left-Windows key
- RSP: Game-specific fixes: Bottom of the 9th, IndianaJones, BattleForNaboo, Conkers Bad Fur Day
- RSP: Support for MusyX microcodes
- RSP: Improve audio microcode identification
- RSP: Huge quantity of code cleanups and refactoring to improve organization
- RSP: Add support for additional audio commands: #16, POLEF, RESAMPLE_ZOH
- RSP: Multiple bugfixes in audio processing code
- Rice-Video: Game-specific hack-fix to show last heart and map arrows in Zelda OoT & MM
- Rice-Video: Graphics fixes for: Fog, RDP InsertMatrix command
- Rice-Video: Add config option to force polygon offset values (fixes artifacts on certains games / renderers)
- Rice-Video: Modernize OpenGL interfaces, remove code for supporting old opengl versions
- Rice-Video: Lots of code cleanup, removal of deprecated code, and simplifications
- Rice-Video: Fix for INI file loading under Windows
- Rice-Video: Bugfix: crash if RiceVideoLinux.ini not found
- Glide64mk2-Video: New feature: option to enable full-scene antialiasing
- Glide64mk2-Video: New feature: frameskip, to drop frames if game is going slow (optional)
- Glide64mk2-Video: Support loading of DAT files for hi-res texture
- Glide64mk2-Video: Allow user override of game-specific settings via mupen64plus.cfg
- Glide64mk2-Video: Add OpenGL ES support (2.0)
- Glide64mk2-Video: Add config option to force polygon offset values (fixes artifacts on certains games / renderers)
- Glide64mk2-Video: Win32: don't set gamma table because it breaks monitor calibration
- Glide64mk2-Video: Code cleanup to remove dead section of code
- Glide64mk2-Video: Bugfix: work around problem in OSD callback whereby core code doesn't re-activate shader
- Glide64mk2-Video: Bugfix: Resident Evil II hang
- Glide64mk2-Video: Bugfix: texture pack read failure on some 64-bit platforms
- Glide64mk2-Video: Bugfix: N64 ROM header analysis for PAL/NTSC detection

Version 2.0 :
- All: more supported platforms, including Visual Studio 2012, ARM, PPC, and MinGW
- All: experimental support for SDL 2.0 library
- Audio: more resampling quality options, and support for resampling with speexdsp library
- Core: fixes for various games (DK64, Zelda, Blast Corps)
- Core: add Ari64's new dynamic recompiler, with support for x86 and ARM architectures
- Core: improved PJ64 savestate loading, auto-detect savestate slot type
- Core/Video: support for resizing video window when in windowed mode
- Input: Re-write auto-configuration logic to have more user friendly behavior
- Input: New auto-configurations for 6 controllers
- RSP: Support for JPEG textures used in Pokemon Stadium Japan
- Rice-Video: improve hires texture loading support
- Rice-Video: Build option to support mobile devices by using OpenGL ES 2.0
- Glide64mk2-Video: brand new (for us) video plugin based on Gonetz's 10th anniversary release of Glide64


L'Equipe : Richard42
Site officiel : http://www.mupen64plus.org

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(19/02/2019 - 2350 Ko)
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