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Les plugins RiceVideo et Glide64 permettent de dumper les textures des roms N64 et de charger des Packs de textures en Haute Définition.
Simple64 v2022.11.2 (Loganmc10)
Simple64 est un bundle comprenant un émulateur basé sur Mupen64Plus, ParaLLEl-RDP, et Mupen64Plus-GUI (interface utilisateur).
L'émulateur a changé de nom depuis la version v2022.09.1. Il s'appelait auparavant m64p.
A partir de la version v06/06/21, GlideN64 et Angrylion Plus ont été remplacés par ParaLLEl-RDP.

Une version plus ancienne de l'émulateur utilisant GlideN64 est disponible sur Cette Page.


Liste des dernières améliorations :

v2022.11.2 :
- Fix an issue with netplay when people are using different controller pak types.

v2022.11.1 :
- Just some minor tweaks to the compiler flags

v2022.10.4 :
- LLE boot process using PIF ROM
- New icon thanks to Gasper

v2022.10.3 :
- One last fix for Flatpak/Linux as a result of the new build system

v2022.10.2 :
- Fixes for some issues related to the switch to CMake for building

v2022.10.1 :
- Minor tweaks to UI
- All projects now built using CMake
- Minor Parallel-RDP bug fixes

v2022.09.6 :
- Correct an error in cache emulation that should fix some timing issues (Xena (E) now boots and flickering in Vigilante 8 multiplayer is greatly reduced, other games may benefit as well).
- Update Parallel-RDP to latest version (should be a step closer to Mac support).

v2022.09.5 :
- Fix for crashes in NHL Breakaway '99 (E) and Mario Story (J).
- Better libdragon/homebrew compatibility (fixes a number of games from the 2021 Game Jam).
- Update Discord SDK to 3.2.1.
- Fix for emulation thread being stuck in the background if a game freezes.

v2022.09.4 :
- Some performance optimizations.
- Support for 64DD cartridge ports. See https://64dd.org/dumps_p.html and https://64dd.org/translations.html. You can safely ignore the warnings about emulator support on that page, simple64 now supports saving with 64DD cartridge ports. This means you can play these 64DD games like you would any other game.
Technical details for those interested: 64DD cartridge ports write to the ROM, which is normally not allowed. On flash carts, as far as I know, this is accomplished by modifying the ROM file on the flash cart. simple64 creates an xdelta file and saves it as a .romsave file along with other saves (eep, fla, mpk) if the game writes to the ROM. When the game is loaded, if a .romsave file exists for that game, xdelta is used to apply the differences to the ROM in memory. The xdelta is always taken based on the Big Endian/z64 ROM image, regardless of the file type of the ROM. This should be an emulator agnostic way to save these files, and could be standard used to allow these saves to be cross-emulator compatible.

v2022.09.3 :
- Some performance optimizations.
- Fix for refresh rate calculation, see #299 for details (NTSC games now refresh at slightly under 60 FPS, as per the NTSC standard).

v2022.09.2 :
- The emulator has a new name! simple64. People were often confused about the difference between the upstream mupen64plus project, and m64p. This new name should help people differentiate the 2 when discussing them. I think the auto updater should work, but to be safe, I would recommend downloading this release as a fresh install. A big thanks to @DarthSidious666 for doing the artwork.
- The exe is now called simple64-gui.exe. If you use the auto-updater, your folder will still have the old mupen64plus-gui.exe. You can delete the old exe, or just download a fresh copy of the emulator to clean up the folder.
- Fix for the broken application icon in the previous release.

v2022.08.8 :
- Tweaks to how RDP (graphics) are timed. Fixes Tetris 64, may provide slightly improved performance when SynchronousRDP is enabled.
- Tweaks to memory access timing based on https://github.com/rasky/n64-systembench.

v2022.08.7 :
- Fixes for some tests in Lemmy's system-test ROM. Probably won't impact any commercial games but you never know.

v2022.08.6 :
- Fixes for the following games: NFL Quarterback Club 1999/2000/2001, The Powerpuff Girls - Chemical X-Traction.

v2022.08.5 :
- Performance improvements for games that make heavy use of TLB addressing (Indiana Jones for instance).
- Some small timing corrections.

v2022.08.4 :
- Some performance improvements based on code analysis.

v2022.08.3 :
- Improved synchronization between CPU and RSP tasks (fixes a lock-up in Pilot Wings and hopefully other unreported issues).

v2022.08.1 :
- Fix for shader stutter on Nvidia GPUs.
- Further tweaks to timing, removed game-specific hacks for some RSP and audio timing issues that existed in the past.
- Properly emulate PI DMA timing.
- Better estimation of RSP task timing.

v2022.07.12 :
- Fix for an error/freeze created in the last update.

v2022.07.11 :
- Further tweaks to timing (emulating RDRAM and cartridge CPU read times).
- FPS counter (bottom right when you're in window mode).
- Enforce synchronous RDP during netplay. As the name suggest, having this option disabled can cause things to desync.

v2022.07.10 :
- Further tweaks to timing.
- Extremely rough estimation of RSP timing.
- I want to be clear that "better timing" doesn't mean "perfect timing". m64p is still not cycle accurate, and never will be, it's just much better at guessing the correct cycle count now. There still may be areas where the cycles aren't counted correctly.

v2022.07.8 :
- Fix save states.
- More timing tweaks.
- Fix for HiDPI screens.
- Fix randomization.

v2022.07.7 :
- This is a significant reworking of the timing code in the emulator. "CountPerOp" has been removed. The N64 instruction and data cache have been fully emulated. Timings for DMAs have been corrected.
- Timing is now much more accurate, for example, in the DK64 intro, Donkey Kong now correctly grabs the vines and swings across the water.
- This was the result of many weeks of work. I looked at CEN64, Ares, and lots of independent research. It's definitely not perfect, but a massive step toward accurate timing in the emulator. I would appreciate bug reports if issues are discovered.
- m64p strives to be an accurate emulator. Many original N64 games lagged at times. If a game has a low framerate, but the audio sounds good, this is likely in-game lag, and it is not a bug. Choppy/popping audio is likely a bug.

v2022.07.6 :
- Support for libdragon rspq. This is a library used for homebrew games.
- Reworking of RSP timing code, should offer performance improvements in some games - Gauntlet Legends for instance.
- Small accuracy improvement for audio and RSP DMAs.
- The new RSP code requires a version bump of the netplay servers, you'll need to update to this version to continue using netplay.

v2022.07.5 :
- Fix auto updater - you'll need to manually update to this version before it starts working again.
- Fix issue when configuring controller profile where inputs were sometimes picked up twice.

v2022.07.4 :
- This release includes a new feature I'll call "Dynamic SI DMA Duration" for now. The SI (Serial Interface) is the hardware that communicates with the game controllers. The emulator now dynamically calculates an optimal value for how long data transfers should take. This greatly improves performance when using the Raphnet adapter (used to play with a real N64 controller). It also improves the performance generally in some games, for instance, Body Harvest CPU usage is roughly halved.

v2022.07.3 :
- Fix resolution setting.
- Fix bilinear filtering setting.

v2022.07.2 :
- Add back screenshot support using Vulkan.

v2022.07.1 :
- Built using Qt6 (instead of Qt5).
- Native Vulkan rendering. The shim that was in place to present the final image in OpenGL has been removed. Everything should look the same, but this is a fairly large change under the hood. Please report any bugs you find.
- Snap package has been removed. Please use Flatpak to install on Linux.

v04/06/22 :
- Fix for the Windows build of the previous release.

v03/06/22 :
- Changed compiler flags to compile using the x86-64-v3 architecture. This means that the emulator has a minimum requirement of a Haswell-era CPU. Doing this allows the compiler to use newer instruction sets only available on newer CPUs, thus improving performance.

v02/06/22 :
- Just a small fix for the last release to fix an issue with Wayland on Linux
- Updates to support Qt6
- Improved netplay logging

v29/05/22 :
- Some fixes in Parallel RDP YUV emulation.
- Mempak emulation improvements.

v05/04/22 :
- Fix a bug in VRU emluation introduced in the last release.

v03/04/22 :
- Use CentOS for Linux build, build against Qt 5.15, disable dynarec.

v31/03/22 :
- Small fix for rendering in Wayland on Linux.

v14/03/22 :
- Fix for : Semicolon in ROM filename causes multiple Open Recent menu entries.

v19/02/22 :
- Add option for VSync
- Fix for some audio choppiness issues

v18/02/22 :
- Fix lag in Bottom of the 9th
- ROM entries for new Smash Remix versions, as well as SM64 splitscreen multiplayer
- Show .rom files in file picker
- Option to set vertical stretch in video settings. Meant to correct PAL roms with bad aspect - ratios, thanks to @thekovic

v07/02/22 :
- Remove minizip dependency on Linux

v03/02/22 :
- Update URLs for main github repository
- Make mupen64plus-gui.ini portable
- Validate controller profile names


L'Equipe : Loganmc10
Site officiel : https://github.com/simple64/simple64/releases

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